PIXEL STUDIO
Pixel studio
Precise grid drawing, selections, and layer control. Add to, subtract from, or intersect selections; move, scale, and rotate them directly on the canvas, while pasted pixels float until you place them.
Canvas, timeline, layers, and the optional AI Agent panel share one workspace. Hands-on edits and agent changes use the same project and undo history.
From the first stroke to production-ready animation assets, everything stays in one native workspace.
PIXEL STUDIO
Precise grid drawing, selections, and layer control. Add to, subtract from, or intersect selections; move, scale, and rotate them directly on the canvas, while pasted pixels float until you place them.
ANIMATION
A frame-by-frame timeline with animation tags, onion skinning, and a draggable live preview. Set per-frame timing, play tags forward, backward, or Ping-Pong, then export PNG, GIF, or sprite sheets.
AGENT WORKFLOW
The built-in terminal and MCP edit sessions let agents inspect the current project and canvas, preview and apply a batch of operations, then commit it into your project and shared undo history.
From sketching to polish, with shortcuts and context menus that keep your hands near the canvas.
Export frame-by-frame PNGs, an animated GIF, or a configurable sprite sheet with JSON metadata for games and apps.
Write every project frame as an individual PNG; a single-frame project produces one PNG.
Preserve each frame's duration. When a tag is active, its range and forward, reverse, or Ping-Pong order drive the export.
Choose frame and layer ranges, layout, scale, transparent-edge trimming, empty-frame policy, and 1 px extrusion, with matching frame and tag metadata.
Grab the latest macOS, Windows, or Linux release from GitHub, or clone the repo and build from source.